3 Unanswered Questions From Google Stadia’s Big Stage Debut

The new cloud-based system Stadia was revealed in a grand presentation but Google still hasn’t answered our important questions.

Yesterday Google unveiled it’s upcoming cloud-based gaming platform Stadia in a grand presentation. But the company left many questions unanswered.

Google plans to leverage both YouTube and Chrome at Stadia’s core. There will be cross-play action via cellphones, TVs, and laptops. But more importantly for streamers, a simple share button on the customized controller will allow easy content distribution to YouTube.

Google revealed other features like multi-co-op screenplay sharing, added game titles like Assassin’s Creed Odyssey and Doom Eternal, as well as a fast graphics processor. A custom AMD GPU will power Stadia’s servers, delivering 10.7 teraflops of power. This GPU will give more graphics support than PS4 Pro and Xbox One X.

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Here’s the Google #Stadia controller. Looks pretty close to the patent images from a few years ago – hand grips aren’t as square, which is good.

This presentation gave us some information but still, the big questions were left unanswered. Since this is a cloud-based system, how will Google handle Internet connectivity? A reliable connection will be crucial for this cloud system, and the United States’ Internet connection isn’t the greatest nationwide.

Also, what’s the official cost? This could be a cost-efficient option for casual gamers who can’t afford expensive PC hardware. Will Stadia target casual consumers or competitive gamers? Something like this could help NBA2KLeague players who only play competition via their console during the offseason.

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A cloud system could promote joint PS4 and Xbox play outside of the league, creating better competition.

I guess we will wait to hear more but, they better speed up because Microsoft apparently has some big news on the way for E3 2019.

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